Realistic soft-body tearing under 10ms in VR
Manos Kamarianakis, Antonis I. Protopsaltis, Michail Tamiolakis, George Papagiannakis · arXiv (Cornell University) · 2022
We present a novel integration of a real-time continuous tearing algorithm for 3D meshes in VR, suitable for devices of low CPU/GPU specifications, along with a suitable particle decomposition that allows soft-body deformations on both the original and the torn model.