The Role of Audio in the Diegesis of Virtual Reality Games
Isak de Villiers Bosman · CHI Conference on Human Factors in Computing Systems Extended Abstracts · 2022
While static media makes the distinction between diegetic and non-diegetic audio, the use of these concepts in interactive media, such as games, presents problems of classification. This is especially true for virtual reality where players embody virtual characters through their own bodily movements. This PhD research focuses on the diegetic aspect of audio in virtual reality and the effect that different approaches might have on players’ sense of embodiment and willingness to suspend disbelief.