How Humans Perceive Human-like Behavior in Video Game Navigation

Evelyn Zuniga, Stephanie Milani, Guy Leroy, Jarosław Rzepecki, Raluca Georgescu, Ida Momennejad, Dave Bignell, Mingfei Sun, Alison Shaw, Gavin Costello, Mikhail Jacob, Sam Devlin, Katja Hofmann · CHI Conference on Human Factors in Computing Systems Extended Abstracts · 2022

The goal of this paper is to understand how people assess human-likeness in human- and AI-generated behavior. To this end, we present a qualitative study of hundreds of crowd-sourced assessments of human-likeness of behavior in a 3D video game navigation task. In particular, we focus on an AI agent that has passed a Turing Test, in the sense that human judges were not able to reliably distinguish between videos of a human and AI agent navigating on a quantitative level. Our insights shine a light on the characteristics that people consider as human-like. Understanding these characteristics is a key first step for improving AI agents in the future.

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