Design of a VR Action Observation Tool for Rhythmic Coordination Training

James Pinkl, Michael M. Cohen · 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) · 2022

Motor learning applications, particularly those with first-person virtual reality Action Observation features, have allowed faster and/or more effective learning. While such tools exist for teaching a wide range of skills, such as Tai Chi and prosthetic limb control, this project entails the development of a first-person VR application designed to help student musicians improve their drumming. Utilizing realtime tracking of user hand position, various accompanying visual media, and spatial audio with outside-the-head localization, the tool provides a new way to learn and improve rhythm.

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