Magnitude estimation of self-speed under different visual cue conditions in virtual space
Kazuya Otake, Shogo Okamoto, Yasuhiro Akiyama, Yoji Yamada · 2022 IEEE 4th Global Conference on Life Sciences and Technologies (LifeTech) · 2022
In recent years, the concept of the metaverse has spread, and the demand for virtual reality (VR) technology has increased. We focused on human perception in VR spaces, particularly their own locomotive velocity. The amount of visual information in the VR space was changed, and the subjective velocity perception was evaluated using the psychophysical method of magnitude estimation. When walking in a bleak hallway, the velocity was felt slower than when walking in a hallway with many objects. However, the exponent of Stevens’ power law was not significantly changed by visual cues in the hallways.