The Design of Virtual and Augmented Realities

Alexandria Heston · 2022

Games are ever-expanding to new media and platforms. Virtual and Augmented Reality are the latest emerging platforms for games, and come with entirely new design paradigms and pitfalls. This chapter dives deep into designing for games on Virtual and Augmented Reality platforms, including the foundations of embodied technology, concepts around spatial design, and how to think about interactions from a first-person perspective. It will cover a broad range of introductory topics, from presence and immersion to human ergonomics.

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