Hanse Kogge Kiosk Terminal for Game-Based Learning at Deutsches Schifffahrtsmuseum

Andi Pramono, Yudhistya Ayu Kusumawati, Miranti Nurul Huda · 2021 3rd International Conference on Cybernetics and Intelligent System (ICORIS) · 2021

Deutsches Schifffahrtsmuseum (DSM), known as the German Maritime Museum in Bremerhaven, collaborating with Hochschule (University of Applied Science) Bremerhaven was developing digital game-based learning (DGBL). The DGBL's theme is to introduce Hanse Kogge as a cultural heritage boat from the mediaeval era. The target group of this game is museum visitors, principally younger learners. This game is packaged in a terminal kiosk in the form of a miniature wooden boat. The game controller consists of Rudder, which functions to direct the boat orientation, and a capstan that functions to catch the wind as the power to move the boat. This research departs from DSM as an actual client, which provides several requirements to 6 International master students as their Master Project. This project developed from user needs to a boat shape design with a morphological approach by referring to the literature study. The final result of this research is a 2D game packaged in terminal kiosks, which are placed on the table. This research is examined successfully after going through usability testing with a good score.

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