Development of a Game to Foster Programming Thinking for Learning through Reading Program
Daisuke Saito, Kazunori Sakamoto, Hironori Washizaki, Yoshiaki Fukazawa, Shuichi Uchiyama, Ramzi Ramzi · 2021
In this study, we propose a digital game that fosters programming-thinking skills. The ability to learn concepts such as conditional branching, iteration, problem-solving, and event analysis through programming is referred to as programming-thinking skills. These skills can be developed through existing programming learning games. However, there are some issues. Many programming-learning games are like puzzles. They are also games that allow one to program with codes such as “move forward.” The skills that can be developed in these games are limited. To solve this problem, we proposed a game that can effectively develop programming-thinking skills through reading and programming of programs. In this study, we present the design of our game and the results of our preliminary research, as well as discuss its usefulness in fostering programming-thinking skills.