Formal Game Element Analysis of Rhythm Fighting Game

Adita Wening Octaviani, Irfansyah Irfansyah · Advances in Social Science, Education and Humanities Research/Advances in social science, education and humanities research · 2021

Action Game is a type of game that is popular and much in demand among teenagers and children.One of the sub-genres of Action Game is Fighting Game, which is a battle game or duel between 2 or 1 character with many opponents.The different elements that appear in the Fighting Game genre are represented by the player's character, the setting of the game's location, and the missions.This study explores the characteristics, advantages, and disadvantages of several games with the Rhythm Fighting Game genre that teenagers and children mostly play.The focused analysis covers 3 Rhythm Fighting Games: Rhythm Fighter, Welcome to The Factory (WTF), and Skybolt Zack.The analysis is approached through the formal game elements with the Content Analysis method.Identification includes aspects of player interaction, goals, procedures, rules, assets, conflicts, boundaries, and goals in the game.The analysis results show the similarities that characterize the Rhythm Fighting Game from the "rules" of the gameplay defeating the enemy.Meanwhile, the indicators of the difference shown by the three games are in the theme of Rhythm Fighter, which is set in the lives of animals, WTF has the theme of life in a factory and laboratory, while Skybolt Zack has the theme of a future life ruled by robots.Interestingly, the fewer variety resources of the Rhythm Fighting Game, the greater limitations in the game.For example, Skybolt Zack and WTF, which only have two supporting equipment, make players' imaginations limited and less varied.Unlike the Rhythm Fighter, with a variety of resources that keep players curious and keep the game.

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