Khaldun: GOAP for both Procedural Level generation and NPC Behaviors
Ahmad Addoum, Jannah Mekhaemar, Maxime Rouffet, Éric Jacopin · 2021 IEEE Conference on Games (CoG) · 2021
We investigate the capability of Goal Oriented Action Planning (GOAP) to perform a double-objective: (1) to control the Non-Player Character (NPC) behaviors, and (2) to generate dungeon levels. We demonstrate its application for a 2D custom platformer roguelike game. Our first results show GOAP's ability to generate a wide range of playable and stable dungeon levels while producing unpredictable NPC actions.