Multi-camera system for placing the viewer between the players of a live sports match: Blind Review
2021 International Conference on Visual Communications and Image Processing (VCIP) · 2021
We demonstrate a new capture system that allows generation of virtual views corresponding with a virtual camera that is placed between the players on a sports field. Our depth estimation and segmentation pipeline can reduce 2K resolution views from 16 cameras to patches in a single 4K resolution texture atlas. We have created a real time, WebGL 2 based, playback application that renders an arbitrary view from the 4K atlas. The application allows a user to change viewpoint in real time. Additionally, to interpret the scene, a user can also remove objects such as a player or the ball. At the conference we will demonstrate both the automatic multi-camera conversion pipeline and the real-time rendering/object removal on a smartphone.