3D Brawler Game Using a Hybrid Planning Approach
Ahmad Addoum, Maxime Rouffet, Éric Jacopin · 2021 IEEE Conference on Games (CoG) · 2021
We present a hybrid planning architecture that combines both Goal-Oriented Action Planning (GOAP) and Hierarchical Task Network (HTN) planning to avoid the enemies' predictable behaviors and dynamically adapt their actions according to the game-play context. The proposed approach is assessed and illustrated through a 3D custom brawler game where the player character fights invaders by controlling fluid material. Although the planning is computationally expensive, the first results show that our planner is efficient/fast and the game session has enjoyable playability.