A Successful Immersive Experience for More Creativity
Sylvain Fleury, Simon Richir · 2021
An even more radical change in the approach to usability is emerging with the development of immersive technologies. Of course, we are not starting from scratch, but if user experience specialists are able to answer almost any ergonomic question for a PC or mobile interface, the unknown part in the field of virtual reality is still very important, thus constituting a vast territory to explore, not yet completely standardized. The work on user experience in virtual reality is built on measurements taken in a game or learning situation, but not in a creative activity. Cherry and Latulipe designed the Creativity Support Index, a questionnaire aimed at assessing the perception of tools for creativity. Graessler and Taplick proposed a guideline regarding the design of virtual reality tools for ideation. This guideline consists of a set of recommendations described in this chapter.