Designing the Bodily Metaverse of Lisbon

Markéta Gebrian, Miloš Florián, Sara Eloy · 2021

This chapter describes the experimental project Bodily Metaverse of Lisbon , presented on the NEOS VR social virtual reality (VR) platform. The main goal of this project is to design a 3D virtual space representing an artistic interpretation of Lisbon city centre, experienced in an immersive virtual world. The project develops further cross-disciplinary collaboration with programmers to implement the proposed navigation and functionality. VR environments enable non-constructible and non-gravitational elements of architecture to be designed as floating floors, transposable elements, and teleportation features. Authors describe the design process, the outcome of the Bodily Metaverse of Lisbon, as well as the new opportunities that social VR brings to architecture design.

Read the paper · More papers on PaperTik