A Game-Based Multiplayer System for Cyber Security Training and Awareness

Te‐Shun Chou · 2021

This paper discusses a set of cyber security labs to help students learn the fundamentals of cyber security.Each lab included a combination of theoretical and practical knowledge education.The theoretical learning introduced the background and techniques of cyber security while the practical learning aspect helped students gain a deeper understanding through hands-on activities.In total, eight labs were designed to help students acquire knowledge and exercise skills.Each lab included two sub-labs: attack and defense.The attack labs led students to find system vulnerabilities and model the actions of attacks.The defense labs required students to identify and fix system vulnerabilities.A system infrastructure was designed that included a number of identical and isolated learning environments.Virtual machines (VMs) were installed in each environment and served as tasks of both attack and defense.Each student owned his/her environment.In an attack sub-lab, students exploited vulnerabilities and launched attacks against other students' VMs.In a defense sub-lab, students implemented protection mechanisms on their VMs to prepare the best defense against cyber-attacks.This paper also describes system infrastructure.

Read the paper · More papers on PaperTik