Research on 3D Simulation Method of Nearshore Storm Surge Based on FLIP
Qiuyan Wang, Hao Du · Journal of Physics Conference Series · 2021
Abstract This paper proposes a FLIP-based three-dimensional storm surge simulation method. Based on the Fluid Implicit Particle (FLIP) method, the flow field is calculated by FLIP fluid, and finally through the standard coloring based on PBR in the Unity engine. The device renders the fluid state model generated at each moment. The experimental results show that the method in this paper not only meets the realistic requirements of nearshore storm surge simulation, but also effectively improves the efficiency of scene rendering. The result can be used not only in game production and movie special effects, but also in engineering simulations such as ocean engineering and environmental engineering, and has a wide range of application prospects and application values.