Virtual and Augmented Reality Awareness Tools for Universal Design

Luis Pinto Coelho, Idalina Freitas, Dorota Kamińska, Ricardo Queirós, Anna Laska-Leśniewicz, Grzegorz Zwoliński, Rui Raposo, Mário Vairinhos, Elisabeth Teixeira Pereira, Eric Haamer, Gholamreza Anbarjafari · Advances in medical technologies and clinical practice book series · 2021

This chapter will be focused on contributing to the increase of universal design competencies of future engineers, educators, and designers through the use of mixed reality technologies, closing the gap between theory and field application of principles, towards a more inclusive world and promoting health and wellbeing for all. The experience of a situation where limitations arise in relation to what is taken for granted is an important experience that leads to a personal knowledge of the difficulties. By the use of simulators, especially virtual (VR) and mixed reality (MR) technologies, it is possible to create such experiences. Training based on MR can prepare future and current professionals for up-to-date requirements of the labor market. In addition, it can ensure that the standards such as barrier-free concepts, broader accessibility, adaptive and assistive technology will be familiar to trainees.

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