Behind the Technology
Sean Kean, Jonathan C. Hall, Phoenix Perry · Apress eBooks · 2011
In this chapter, we’ll demystify the underlying technology behind Kinect. You’ll learn about the principles of depth-sensing imagers, discover alternatives to Kinect that are available through other manufacturers, and understand the general data output that all of these devices offer to your potential applications. You can create applications through various drivers, processing libraries, and application development environments. You’ll be exposed to new language that is used to describe working with depth and natural interface technology and be provided with a mental framework for relating these new ideas to ones you’re already familiar with from 2D technology. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.