The Vrml Sourcebook
Andrea L. Ames, David R. Nadeau, John L. Moreland · CERN Document Server (European Organization for Nuclear Research) · 1996
Understanding Key VRML Concepts. Using Predefined Shapes. Using Text. Positioning Shapes. Rotating Shapes. Scaling Shapes. Translating, Rotating, and Scaling Shapes. Performing Custom Shape Transforms (Advanced). Shading with Materials. Grouping Nodes. Instancing Shapes. Linking in Your Worlds. Creating Shapes with Faces, Lines, and Points. Building Materials to Shapes. Advanced Shading Techniques. Optimizing How VRML Draws Faces (Advanced). Mapping Textures. Lighting Your Worlds (Advanced). Shading Shapes with Advanced Materials. Controlling Detail (Advanced). Using Cameras. Providing Information About Your Worlds. Appendices. Index.