Experiments on gestures: walking, running, and hitting.
Roberto Bresin, Sofia Dahl · 2003
In the recent past, sound synthesis techniques have achieved remarkable results in reproducing real sounds, like those of musical instruments. Unfortunately most of these techniques focus only on the “perfect” synthesis of isolated sounds. For example, the concatenation of these synthesized sounds in computer-controlled expressive performances often leads to unpleasant effects and artifacts. In order to overcome these problems Dannenberg and Derenyi [60] proposed a performance system that generates functions for the control of instruments, which is based on spectral interpolation synthesis. Sound control can be more straightforward if sounds are generated with physics-based techniques that give access to control parameters directly connected to sound source characteristics, as size, elasticity, mass and shape. In this way sound models that respond to physical gestures can be developed. This is exactly what happens in music performance when the player acts with