Some Integral Geometry Tools to Estimate the Complexity of 3D Scenes

Frédéric Cazals, Mateu Sbert · 1997

: Many problems in computer graphics deal with complex 3D scenes where visibility, proximity, collision detection queries have to be answered. Due to the complexity of these queries and the one of the models they are applied to, data structures most often based on hierarchical decompositions have been proposed to solve them. As a result of these involved algorithms/data structures, most of the analysis have been carried out in the worst case and fail to report good average case performances in a vast majority of cases. The goal of this work is therefore to investigate geometric probability tools to characterize average case properties of standard scenes such as architectural scenes, natural models, etc under some standard visibility and proximity requests. In the first part we recall some fundamentals of integral geometry and discuss the classical assumption of measures invariant under the group of motions in the context of non uniform models. In the second one we present simple genera...

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