AI Architectures for Games: A Review of 3D Accelerator Technology
David Al-Dabass, Richard John Cant, Nathan Chia · IJIGS. International journal of intelligent games & simulation · 2002
Special AI architectures for games are widespread. A review of the current technology of 3 -D accelerators is presented in this paper,- it is aimed at graphics animation used in games and visual simulation systems, together with associated techniques and software architectures. Topics covered include OpenGL, DirectX, anti-aliasing, motion blur and depth of field. Game makers more freedom to create 3D renders with their very own style in them. The consumers will benefit from this greatly as more real-time graphics is pushed towards reality.