Three Screens … and Well, It Runs

Brandon Alexander, Brad Dillion, Kevin Y. Kim · Apress eBooks · 2011

In the previous chapter, we covered some highlights of how to use the new iOS developer tools. The chapters that follow will build on that base and show you some great techniques for turning your application into something that will bring your users back time and time again. In order to do this, we are going to spend the next several chapters walking through an application that has, shall we say, a few problems. Some will be obvious, and others will take some digging to find. The application we’re going to use is a virtual fruit stand. The requirements for the application are to display the product inventory including the product’s image, view a product’s details, add to a shopping cart, view the shopping cart, and check out. The application is in an alpha stage at this point; it has met the basic requirements but it needs some attention in regards to performance and has some crashing issues. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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