Analysis of Detection Thresholds for Hand Redirection during Mid-Air Interactions in Virtual Reality
Judith Hartfill, Jenny Gabel, Lucie Kruse, Susanne T. Schmidt, Kevin Riebandt, Simone Kühn, Frank Steinicke · 2021
Avatars in virtual reality (VR) with fully articulated hands enable users to naturally interact with the virtual environment (VE). Interactions are often performed in a one-to-one mapping between the movements of the user’s real body, for instance, the hands, and the displayed body of the avatar. However, VR also allows manipulating this mapping to introduce non-isomorphic techniques. In this context, research on manipulations of virtual hand movements typically focuses on increasing the user’s interaction space to improve the overall efficiency of hand-based interactions.