Prototyping the variability of computer games plots
Gulnara Faritovna Sahibgareeva, Vlada Vladimirovna Kugurakova · Naučnyj servis v seti internet · 2021
The paper presents a solution to the issue of visualizing the branched structures of the narrative of computer games, as well as generating the continuation of the development of events. In this regard, the existing solutions are analyzed, as well as our results are presented. As a result, a conception was formed, and a technology stack was chosen, which made it possible to implement a simple but effective solution for computer game script writers. The main message of the work is to optimize labor, to free up resources for solving development problems by automating the routine.