THE DEVELOPMENT OF SMART, MOBILE AND INTERACTIVE LEARNING (SMILE) MODEL
Mariana Susanti, Suparti - Suparti · 2018
Indonesian citizen experience a fast changing lifestyle related to information and communication technology (ICT) utility, such as gadget and Internet. Unfortunately, the use of the Internet in Indonesia for educational purposes is mostly focused on reading articles and viewing tutorial videos. The superiority of audio media is in language learning, especially to develop listening and speaking skills. Therefore, in 2017 BPMRPK designed a model of offline interactive learning audio media for high school/vocational level English conversation. The formulation of the problem in this design: "How to provide an alternative English conversation learning for senior high/vocational school students using interactive and offline audio media?" Therefore, this interactive English conversation learning model was developed to: 1) become an alternative learning media for high school/vocational high school students in interactive and offline English conversation; and 2) increase the feeling of pleasure and confidence for high school / vocational high school students to learn English conversation through this media.The development of this learning model uses the approach of constructivism theory that focuses on students so that they are able to learn independently, form knowledge through experience and cognitive interaction, and finally rearrange knowledge continuously through the reconstruction phase. The smart mobile interactive learning (SMILE) application is an English conversation application that can run on the Android operating system and is built based on the stages of application development (planning, analysis, design, implementation and maintenance). SMILE uses voice recognition technology. The SMILE model refers more to the communicative approach based on the types of expressions taught for high school/ vocational high school students in accordance with the English 2013 curriculum. The types of expressions referred to are wrapped in topics / themes that are close to the lives of high school/vocational high school students. From the needs analysis of this English conversation application model, the results of processing data from teacher and student respondents indicate that the SMILE application is easy to learn, the content is easy to understand, the menu display is quite memorable. The availability of voice command and voice instruction in the SMILE application, according to most teacher and student respondents, is easy to use, even though the demonstration that is demonstrated is not perfect. When entering the production