Game Theoretic Models for Cyber Deception

Fei Fang · 2021

Cyber deception has great potential in thwarting cyberattacks [1, 4, 8]. A defender (e.g., network administrator) can use deceptive cyber artifacts such as honeypots and faking services to confuse attackers (e.g., hackers) and thus reduce the success rate and effectiveness of attacks. However, the attackers are often diverse and some attackers may be aware of the deception and adapt to the defender's strategy. Therefore, when the defender designs the deception strategy, he needs to take into account the attacker's strategic response. Game theory is suitable for such strategic interaction between the defender and the attacker. Building upon our previous work on security games,[2, 3] we developed a series of game-theoretic models for cyber deception, as well as algorithms to compute the equilibrium or the optimal defender strategy in the games.

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