AR-applications by means of Unity and C#.

Serhii Kostiuchko, Л. Кирилюк, Veronika Ye. Abramovych, M. Bobylev, B. Petruk · COMPUTER-INTEGRATED TECHNOLOGIES EDUCATION SCIENCE PRODUCTION · 2021

In this paper, different gaming engines are considered and compared. Their advantages and disadvantages are revealed and on the basis of the collected data conclusions are made in the form of selection, from the list of the compared engines, the best. There is also a brief overview of existing solutions and methods of working with augmented reality.

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