VR Implementation in User-Interactive Simulation Environments
Nickolas DeVito, Lucien Ngalamou · 2021
The purpose of this research paper is to document some of the ongoing developments with virtual reality in the technology industry, as well as the commercial market today. Virtual reality technology has a varied number of purposes ranging from entertainment purposes to training simulations for safety critical operations. Despite the increasing popularity in virtual reality, several limitations still exist that limit the potentials of the technology to achieve sustainable user immersion. This paper discusses the problems facing the virtual reality medium, and ways in which they can be solved. Two major cases of industry-level uses of the technology are highlighted in order to better demonstrate the themes presented from this paper's research. This paper emphasizes the problems facing simulation environments in virtual reality experiences today, and concludes by explaining how they can be treated in the future.