The Evaluation Framework of User Experience in Educational Virtual Reality Games: The Case of ilab-x Platform
Wuheng Zuo, Ziru Wu, Zhaohao Lu, Qing Liu · 2021
User experience in educational virtual reality games has become an important research topic. However the virtual experimental items of the ilab-x platform in China is only evaluated from the popularity index, ranking interaction index, ranking praise index, ranking attractiveness index, and lack of a more comprehensive and in-depth user experience evaluation. Based on the literature review, this paper sorts out the basic framework of user experience, combined with Normans evaluation framework, and proposes an evaluation framework of user experience for virtual reality educational games, which is divided into three dimensions: sensory layer, behavior layer and emotional layer, as well as 5 first-level indicators and 20 secondary indicators. A total of 30 university students which from Zhejiang University of Technology participated in this study and their attitudes while using a virtual experimental item in the ilab-x platform were recorded by a questionnaire and interview. The results showed that the overall satisfaction of the subjects was lower in the sensory dimension and the scores in the behavioral and emotional dimensions were higher than those in the sensory dimension.