Do Not Overpay for Fault Tolerance!

Edo Roth, Andreas Haeberlen · 2021

In this paper, we argue that distributed real-time and embedded systems sometimes “overpay” for fault tolerance, by using a protocol that is more powerful than what is actually needed, or by failing to take advantage of unique features in these systems. As a result, these systems sometimes perform more computation or communication than is strictly necessary, or they can be unnecessarily complex, and thus more difficult to analyze. We take a look at the design space for two common problems, broadcast and consensus, and we show that, in a number of scenarios that would be common in real-time systems, these problems have trivial solutions. We then examine two solutions from the literature and propose alternatives that are substantially simpler, less expensive, and more reliable.

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