FabO: Integrating Fabrication with a Player’s Gameplay in Existing Digital Games
Dishita G Turakhia, Harrison Mitchell Allen, Kayla DesPortes, Stefanie Mueller · Creativity and Cognition · 2021
Fabricating objects from a player’s gameplay, for example, collectibles of valuable game items, or custom game controllers shaped from game objects, expands ways to engage with digital games. Researchers currently create such integrated fabrication games from scratch, which is time-consuming and misses the potential of integrating fabrication with the myriad existing games. Integrating fabrication with the real-time gameplay of existing games, however, is challenging without access to the source files.