Distributed Ray Tracing of Large Scenes using Actors
Elizabeth M. Ruetschle, Kurt D. Hardee, Mark C. Lewis · 2020
We present work on implementing an actor-based ray-tracing system that can work with distributed geometry so that scenes can exceed the memory requirements of a single machine. The goal of this work is large-scale visualizations of planetary rings to compare with Cassini observations. Going through several iterations, we get to a configuration that is flexible and allows different options for distributing work across the geometry. We present performance results for a number of variations and different views of the scene.