Graphics and Visualization within Cross-Stitch

Karen R. Atkinson, Jonathan C. Roberts · Kent Academic Repository (University of Kent) · 1999

The leisure industry, in fields such as the games market, is immersed in computer graphics. However, non-traditional visualization techniques are slow to appear within many leisure pursuits especially cross-stitch. Even more than a decade after the Visualization area was formally defined, visualization as a discipline mainly consists of `scientific' techniques and examples. Here technical data is used to generate specialised realisations for a scientific audience. However, the level of interest and application of non-scientific visualization techniques, such as visualizations for the leisure industry, is increasing. Within this paper, we evaluate the level of computer graphics and visualization within the area of `Cross-stitch', and propose some new visualization techniques. We conclude that although the cross stitch field is very traditional, the use of computers in the process of generating a completed cross-stitch is very important: increasing the ease of use and the speed of production.

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