Designing Human-Computer Interaction for E-Learning using ISO 9241-210:2010 and Google Design Sprint
Muhammad Faisal Aziz, Harlili, Dicky Prima Satya · 2020
The development of information technology has impacted the education sector. The use of technology in learning is commonly called E-Learning. In the usage of E-Learning for learning, there1are usability problems encountered from the registration process which is quite difficult, material that does not fit the user's needs, the learning process that doesn't effective, and the difficulties of finding the searched class. This study aims to produce an interface and test the results of the interface interaction design for ITB E-Learning. The approach used is human-centered design with the ISO 9241-210: 2010 methodology and Google Design Sprint. The result of this study is a high-fidelity prototype created using Adobe XD. The tests have been conducted on ITB students with usability testing and SUS Testing methods. The prototype is successful if it meets the SUS Testing value of 62.5, meets usability goals that are easy to use and can be learned easily, and user experience goals to help and satisfy the users. Based on the results of the tests conducted, there were SUS Test results of 94.17 and 5 out of 6 users rated the prototype as easy to use, easy to learn, satisfying, and assisted users in conducting learning activities.