Turning a Messy Room into a Fully Immersive VR Playground
Naoki Matsuo, Masataka Imura · 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) · 2021
In this study, to enable a VR experience with an HMD even in a space with obstacles, we developed a real-time construction system of a reality-based VR space that does not impair the atmosphere of the virtual world. In addition, we aim to construct a VR space that is easier to recognize its structure by classifying "objects that are boundaries of space" and "ordinary obstacles" using a deep learning network and superimposing virtual objects corresponding to each type of real object. We implemented a real-time construction system for a VR space that reflects the distribution of objects in a real space using two depth cameras mounted on HMD, and created guidelines and applications for using the proposed system.