Comparing Virtual Constraints and a Physical Stylus for Planar Writing and Drawing in Virtual Reality

Brook Bowers, AJ Tuttle, Andrew Rukangu, Anton Franzluebbers, C. D. Ball, Kyle J. Johnsen · 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) · 2021

Air-drawing, or drawing without the use of a physical surface, is the dominant interaction metaphor for drawing or writing in Virtual Reality (VR). However, we typically use devices that are restricted to two-dimensional planes:mice, pen-and-paper, or the digital equivalent pen-and-tablet devices. We present results from a user study examining differences in performance, user-preference, and handwriting between two implementations of air drawing and passive haptic surface drawing.

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