Saw It or Triggered It: Exploring the Threshold of Implicit and Explicit Interaction for Eye-tracking Technique in Virtual Reality

Tzu-Hsuan Yang, Jing-Yuan Huang, Ping-Hsuan Han, Yi‐Ping Hung · 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) · 2021

With eye-tracking techniques, the virtual reality (VR) system can acquire what the user is looking at in the virtual environment (VE). Most previous works focused on eye-tracking interaction in VR with explicit interactions. In this paper, we tried to determine whether the eye-tracking techniques can be applied as implicit interactions. With implicit eye-tracking interactions, users could trigger the story events unconsciously without missing them. The approaches could be interactive techniques for enhancing VR storytelling. We conducted a user study to investigate the threshold of implicit and explicit interaction for the eye-tracking technique in VR. We designed three interfaces: objects lighting, objects movement, and objects sound, for users to judge whether they trigger objects in the VE or not when seeing them. The result provides a parameter in the design guideline for immersive storytelling with the eye-tracking device and brings a new VR storytelling technique.

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