Is Walking Necessary for Effective Locomotion and Interaction in VR?

Abraham M. Hashemian, Ernst Kruijff, Ashu Adhikari, Markus von der Heyde, Ivan Abdo Aguilar, Bernhard E. Riecke · 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) · 2021

This paper reports on a work-in-progress study to investigate if/how leaning-based interfaces affect simultaneous locomotion and interaction. We compare physical walking and Controller with a seated (i.e., HeadJoystick) and standing (i.e., Naviboard) leaning-based interface. We disambiguated performance in locomotion versus interaction using a novel experimental paradigm, where participants should point toward moving targets using their virtual light-saber while actively following a moving platform.

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