Corona Beat - Kicking The Sedentary Habit Induced By Prolonged Social Distancing
Jenny Gabel, Sukran Karaosmanoglu, Celeste Mason, Sebastian Rings, Frank Steinicke · 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) · 2021
Due to COVID-19 restrictions, most people have limited access to their typical physical activities. However, these activities play a significant role for human beings: improving cognitive, physical, and social well-being. We introduce "Corona Beat", a proof-of-concept augmented reality customizable mobile application promoting physical activity in home environments. We designed four movement-based game scenarios that players can perform with their mobile phones: torso rotation, isometric stretching, isometric squat, and randomized rotation. We encourage these movements using COVID-19 particles, which players must defeat. In the future work, game designers/clinicians may use this work to physically train people while informing them about COVID-19.