Survey on Implementation of AI algorithms in 2-D Games

Mani Krishnan K, N. Nandhakumar, J. Manoj Balaji, M. Indumathy · Journal of Emerging Technologies and Innovative Research · 2020

The usage of Artificial Intelligence (A.I.) in games to design a non-playable agent is large. These agents, often known as NPC’s (Non Playable Characters) are used to interact with the players to provide immersion. The field of Artificial Intelligence induced game development is flourishing due to recent advancements in the deep learning field. This study presents the effect of different Artificial Intelligence algorithms on games. For the purpose of this study, the games in which the Artificial agents are implemented are a puzzle game where the user is presented with a maze through which he/she has to navigate through to find the exit point and a 2-Dimensional platform game which consists of a game character that is tasked with avoiding obstacles that are generated randomly .

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