Accelerating spatial data structures in ray tracing through precomputed line space visibility

Kevin Keul, Stefan C. Müller, Paul Lemke · Digital Library (University of West Bohemia) · 2016

We propose an efficient approach to precompute and reuse visibility information based on existing spatial data structures by using a precomputed data structure: the line space. This data structure provides an additional skip condition by checking whether the subnodes in a hierarchical spatial data structures need to check for intersection with the ray. We evaluate this method on different test scenes and show that it is able to achieve a remarkable speed-up by using this skip condition. Furthermore we describe algorithms for fast set-up and traversal in detail and discuss important strategies for this approach.

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