AUGMENTED REALITY MUSEUM

Mihir M. Mainkar, Saloni Apte, Rasika Ransing · Journal of Emerging Technologies and Innovative Research · 2021

Abstract- Augmented Reality, a field of computer science is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information. The primary value of augmented reality is the manner in which components of the digital world blend into a person's perception of the real world, not as a simple display of data, but through the integration of immersive sensations, which are perceived as natural parts of an environment. It is considered by many as a subfield of the broader concept of Mixed Reality, it could alter dramatically the way we interact not only with computers but also with the real environment surrounding us, as well as with other human beings. It has been so far used for applications linked with military training, medicine, maintenance, architecture and urban planning, tourism, and. In comparison, Web-based AR (Web AR) implementation can provide a pervasive Mobile AR experience to users. This Paper based on Augmented Reality technologies allows museum visitors to interact with the content in an intuitive and exciting manner. It gives further insight into how to use AR as a learning tool as part of a museum experience. It focuses on AR through smartphones, where the world is measured through the phone’s sensors and the virtual content is displayed on the device’s screen. Our project introduces you to how web based augmented reality can create a platform that let’s the user use it’s phone camera to entertain and educate itself by watching artifacts or monuments of the museum virtually. Using augmented reality we have enhanced natural environments of the museum or situations and offer perceptually enriched experiences which will make the surrounding real world more interactive bringing the ease into user’s hands. The discussion emerging from this study aims to aid the development and design of AR applications at museum settings, by giving curators better understanding of design options in AR spaces. Qualitative results suggest that In-world space benefits learning.

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