Implementation of VR-based personal basketball team-practice equipment
Hiroki Honma, Yoshiaki Iida, Yasuyuki Okumura, Katsuyuki Fujii, Yuki Kuno · 2021 IEEE 3rd Global Conference on Life Sciences and Technologies (LifeTech) · 2021
In basketball, the next motion can be instantaneously determined with an accurate understanding of the surrounding conditions. Therefore, it is necessary to develop the ability to judge a situation accurately and perform appropriate actions. Development of such decision-making ability in individual practice can lead to higher efficiency. The purpose of this study is to construct an environment closely resembling interpersonal practice by arranging players in a virtual space using VR technology. As this device is used for practice, the sense of distance from the VR player is important. Hence, this study measures the error between VR players and users.