Monkey Bridge: Animated Agents in Augmented Reality Games

István Barakonyi, Markus Weilguny, Thomas Psik, Dieter Schmalstieg · 2015

Lifelike animated characters have received significant attention in recent years. Augmented Reality (AR) as a new media demands broader acceptance, which can be achieved by widening its application base to include entertainment and education. In this demo we show how animated agents make autonomous decisions based on their observation of an AR environment in which they are embedded. A multiplayer game illustrates these concepts, where users place real and virtual objects onto a physical surface, thus influencing the behavior of the characters.

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