A Comparison of Genetic Algorithms using Super Mario Bros.

Karl Jansen Kuhn, Ross Patrick Foley · Digital WPI · 2015

This project was designed to compare and contrast Evolving Behavior Trees (EBTs) with NeuroEvolution of Augmenting Topologies (NEAT), a Genetic Algorithm for the evolution of Artificial Neural Networks. We used Super Mario Bros. as a benchmark to compare these two techniques. The results showed that NEAT had a slightly higher maximum fitness while performing poorly in all other comparisons. EBTs performed strongly in rise time, evolution time, generalization, and complexity.

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