Ball flight path determination in VR table tennis

Haosong Zhang, Shi Feng Lim, Feng Lin, Liyuan Li, Hock Soon Seah · 2021

This VR system simulates a table tennis game for adoption in training. The virtual environment allows a real player to play with a virtual AI opponent, with an update and display of the score they gained. Technical innovations are made in modelling of the multi-variant collision between the moving bat and ball with adjustable colliders, and determination of the ball flight path. We present the conceptualization of VR techniques, the detailed implementation of the system and comparative advantages.

Read the paper · More papers on PaperTik