Understanding Challenges in Designing Interactions for the Age of Ambient Media

Radu-Daniel Vatavu · 2013

Abstract. This work builds on the existing knowledge, experience, and practices for designing interactive systems while it tries to develop an un-derstanding of technologies and techniques that are most suited for inter-acting with ambient media. There are many computing trends emerging today ranging from desktop or mainframe scenarios up to mobile so-lutions and ubiquitous computing preferred by on-the-run consumers. Developments in processing and communication technology have been accompanied by new interactive devices and techniques needed to pro-vide usability and make such technology advancements available and accessible for end users. We discuss in this work current practices for in-teracting with ambient technology with a special focus on using mobile devices and natural gestures for interfacing public ambient displays.

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