Ambiguous Turn-Taking Games in Conversations.

Gemma Bel-Enguix, M. Dolores Jiménez‐López · 2006

Human-computer interfaces require models of dialogue structure that capture the variability and unpredictability within dialogue. Semantic and pragmatic context are continuously evolving during conversation, especially by the distribution of turns that have a direct effect in dialogue exchanges. In this paper we use a formal language paradigm for modelling multi-agent system conversations. Our computational model combines pragmatic minimal units –speech acts– for constructing dialogues. In this framework, we show how turn-taking distribution can be ambiguous and propose an algorithm for solving it, considering turn coherence, trajectories and turn pairing. Finally, we suggest overlapping as one of the possible phenomena emerging from an unresolved turn-taking.

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