A distributed, decoupled system for losslessly streaming dynamic light probes to thin clients
Michael Stengel, Zander Majercik, Benjamin Boudaoud, Morgan McGuire · 2021
We present a networked, high-performance graphics system that combines dynamic, high-quality, ray traced global illumination computed on a server with direct illumination and primary visibility computed on a client. This approach provides many of the image quality benefits of real-time ray tracing on low-power and legacy hardware, while maintaining a low latency response and mobile form factor.